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Quake 4 game play
Quake 4 game play







quake 4 game play
  1. QUAKE 4 GAME PLAY UPGRADE
  2. QUAKE 4 GAME PLAY SOFTWARE

Sluggo: Do you think characters and weapons will be easily recognizable to people who played Quake 2, or is the DOOM 3 engine just so far ahead that it's night and day? Kevin Long: I think you can.

quake 4 game play

QUAKE 4 GAME PLAY UPGRADE

While some characters will look familiar, the Marines have gotten an upgrade from Quake 2 to Quake 4. I think players will appreciate that - there's never a dull moment when you're playing Quake 4. Tim Willits: One of the design objectives was to vary up the gameplay environments as much as possible. We didn't really set out saying, "This game is going to be dark, this game is going to be light" - we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff. I think how diverse everything is will really go a long way.

quake 4 game play

We have some dark areas, and we have outdoor areas that are brighter. Will Quake 4 will be somewhat similar, or are you looking to play up the DOOM 3 engine with its lighting and shadows and keep things a little bit darker? Kevin Long: I think we have a lot of diversity throughout the entire game. Sluggo: Quake 2 was a good mixture of indoor and outdoor areas, and pretty well lit most of the time. We tried to evoke that feeling of Quake 2, but at the same time it's been updated quite a bit. The gladiator is still in the game, but we updated the designs to really access the strengths of the engine. Kevin Long: I'm a really big fan of Quake 2, having played it about a hundred times, so we tried to invoke some of the feeling of Quake 2 in the creatures, weapons, textures, models, etc. Sal "Sluggo" Accardo, GameSpy: In terms of overall theme, what kind of visual style can we expect out of Quake 4? Are you trying to build something reminiscient of Quake 2, or taking things in a new direction? Along the way, they were kind enough to provide us with a few new screenshots and concept art, including a before-and-after showing an area from sketch to how it looks in the game.

QUAKE 4 GAME PLAY SOFTWARE

Screenshots have been particularly hard to come by, so to get some more info on the look and design behind Quake 4, we went straight to the source - Raven Software project lead Eric Biessman, Raven art lead Kevin Long, and id Software designer Tim Willits, who's been heading up things on id's end. AFTER BEING ANNOUNCED nearly four years ago at QuakeCon 2001, how much do we really know about Quake 4? We know the single-player game will continue the story of the Strogg introduced in Quake 2 that it's being developed by Raven Software (creators of the Soldier of Fortune games as well as the latest Jedi Knight games) under the watchful eye of franchise creator id Software and that it's using the same next-gen technology used to power 2004's DOOM 3.Īfter that, there's really not much more we know for sure.









Quake 4 game play